ServicesMobile Apps
Core practice

Mobile App Development

Native and cross-platform apps for iOS and Android.

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We design and build production mobile apps, native or cross-platform, with clean UX, solid performance, and the backend to support them. From MVP to launch on the App Store and Google Play.

What you get

  • iOS & Android (native or cross-platform)
  • UI/UX design through to store launch
  • Scalable backends & APIs
  • Analytics, push, and in-app purchases

Native or cross-platform, and how to actually choose

Cross-platform with Flutter or React Native is the right default for most products. One codebase, both stores, and the performance gap is invisible for the overwhelming majority of apps. It genuinely halves the cost of everything that follows, including maintenance.

Go native when the app lives or dies on something platform specific: heavy camera or video processing, tight watch or widget integration, background behaviour the platforms treat differently, or a demanding real-time interface. We will tell you which side your product falls on during scoping, and it is cross-platform more often than not.

The parts founders underestimate

Push notifications that fire reliably when the app is closed, offline behaviour when someone is on a train, in-app purchases verified against Apple and Google rather than trusted from the device, and account deletion, which both stores now require. Each of these is small in a spec and large in a build.

The other one is the admin side. Every app needs somewhere to see users, handle reports, fix bad data, and answer support questions. Leaving it out of scope means it gets built anyway, later, in a hurry.

Getting through store review

Rejections are normal and mostly predictable. The recurring causes are missing privacy declarations, sign-in requirements, payments routed outside the store for digital goods, incomplete account deletion, and demo credentials that do not work for the reviewer. We handle submission and prepare for those.

Budget a few days for review on a first submission and less on updates. If your launch date is fixed, we submit earlier than feels necessary, because appealing a rejection costs more time than waiting.

After launch, which is when the real work starts

Apps are not finished at release. The stores change their requirements every year, operating systems break things annually, and your first real users find the paths you never tested. We include two weeks of fixes after launch, and offer a maintenance plan for the ongoing compliance and OS updates.

You own the store listings, signing keys, and code from day one, so you are never stuck with us to ship an update.

Related work

Recent builds.

FAQ

Mobile App Development: common questions

  • Usually yes, because cross-platform makes the second one nearly free. Where it can pay to launch on one first is when your users are clearly on one platform and you want feedback before spending on polish.

Have a workflow worth automating?

Book a 30 minute call. We will map where AI voice, automation, or a new app can save your team real hours, and what it takes to ship it.

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